The next big power and toughness sweet spot is very much the 3/4 as it beats most dorks one on one as well as being out of burn range from most cheap spells, and more importantly completely trumps the high value 3 toughness dorks
It can happen because a player casts a creature spell and thus a creature (which is considered a permanent card) enters the battlefield
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Now whenever an outlaw you control (Assassin, Mercenary, Pirates, Rogues and Warlocks are outlaws) deals combat damage to player, you get a treasure
The deck is far too creature-heavy, with 39 in total, which is somewhat understandable given there will be a lot of sacrificing, but that's typically reserved for tokens, which can be created by instants, sorceries, and enchantments