It's no secret that I'm far removed from what could be considered a "competitive" Commander player, so I sought to build a version of the Weatherlight Captain that wasn't so aggressive
Ojer Kaslem, Deepest Growth Ojer Kaslem, Deepest Growth has trample to help get combat damage through and is able to get lands in addition to creatures, which is great for this reasonably costed legendary god
Not only is a two in strength and willpower pretty good for the early game, you can have this Stitch out on the field for the Rock Star Stitch to shift onto
There is also a niche tradition of decks leaning into Pacts weirdness, either by nullifying its lose-the-game trigger, or better yet, foisting it onto their unsuspecting opponents
Im not so sure, and it all comes down to one card: Chromatic Lantern has been serialized twice, each in XXX/500 runs, in essentially the same format